For All The Animals in the World


Modelling

All of the objects and scenes were modelled on the scenes from the original film and so they needed to look realistic as well as ideal for a 3d animation. Here you can see the airport scene which I enjoyed modelling the most. The challanges were met successfully with a 1940s model plane complete with wing markings and moving propellers. Here you can see the airport scene which I enjoyed modelling the most. The challanges were met successfully with a 1940s model plane complete with wing markings and moving propellers. With the feel of film noir about it.


Texturing

We decided to keep to the black and white look of the film, but the materials still had to look genuine. The many textures we created were mostly for differentiating the tones and sufaces of different objects against eachother. Therefore woods, metals, fabrics, skin and natural environments were all considered in the process of making. Creating the right atmosphere in order to portray the right mood and feelings being exuded from the charaters is very important in swaying the audience of a movie one way or the other. The lighting used here was very classical, as seen in the golden era of Hollywood movie making back in the 40s and 50s.


Animating

One of the greatest challenges in 3d is the animation of characters and models. The movement of each object or formation in relation to eachother and how natural forces would be implemented around them are things we had to pick up on. In the image on the left you can see the smoke rising from the cigar. Another successful aspect of our animation was the lip-synching of each character to their voices. we were able to make the mouth and lip area move in time to the dialogue. Another successful aspect of our animation was the lip-synching of each character to their voices. we were able to make the mouth and lip area move in time to the dialogue.

Casablanca